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Message posted on 03/12/2018

Deadline extension: Focus section on "Beyond Computers: Wearables, Humans, And Things - WHAT!" - IxD&A Journal

/Apologize for unintended cross-mailing

• Deadline extension: December 18, 2018

Focus section on
Beyond Computers: Wearables, Humans, And Things - WHAT!

to be published at the
/Interaction Design and Architecture(s) Journal (IxD&A)/
(ISSN 1826-9745, eISSN 2283-2998)
Since 2012 also in Scopus
* Since 2015 also in Emerging Sources Citation Index and Web of

IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)

Help us in improving the quality of the editorial process and of the
journal, please donate:

Guest Editors:

/• Gerrit van der Veer, Vrije Universiteit Amsterdam, The Netherlands
• Achim Ebert, University of Kaiserslautern, Germany
• Nahum Gershon, The MITRE Corporation, USA
• Peter Dannenmann, RheinMain University of Applied Sciences, Germany/
Important dates:
• Deadline:
December 18, 2018 (extended)
• Notification to the authors: January 25, 2019
• Camera ready paper: February 15, 2019
• Publication of the special issue: end of February, 2019

Classical research and applications in the field of
Human-Computer-Interaction focus on the relationships between humans and
computers as separated objects. However, in recent times, sensors,
chips, or computing devices in general changed their physical location
and became much more embedded and immersive. They became wearables and
they even moved onto the skin (skinnables) and into the human body

(implantables). In this focus section we would like to elaborate how
this revolution may affect the way we look at the relationships among
humans and between humans, human elements and computing devices.
Moreover, we want to discuss new ideas what should be done to improve
these interactions and “entanglements” and what can be done to
understand them better.
This focus section is intended to provide a platform for sharing and
creating new ideas about the relationships among humans, technology

embedded in the environment (networked or not), and humans whose

physical, physiological or/and mental capabilities are extended

and/or modified by technology. Given these extended realities, the
interface as we have known it and even the practical meaning of the word
“interaction” have changed. This focus section wants to provide a stage
to propose new methods for interaction, engagement, and

relationships between technology, humans, “modified” humans and the new
We encourage researchers and practitioners to share their ideas and
experience for these new realities of interaction, engagement, and

interface mechanisms with the community. Researchers and
practitioners from the areas of the Internet of things (IoT),
wearables, implantables, skinnables, and embedded computing are in
particular encouraged to submit papers describing their work in these
mentioned areas.

Topics of Interest

Topics we want to cover in this focus section include but are not
limited to the following topics:
• Commercial wearables, skinnables and implantables vs. medical grade
devices. Which added value do these devices give?
• Possibilities of relationships among WHAT - e.g., interaction and
symbiosis. Can we see a taxonomy of relationships with and within WHAT?
• Holistic views: When does a group of WHAT become a team, group of
organisms, or agents?
• What makes a device smart? Which domains are covered or affected by a
device’s smartness?
• When does a wearable, an implantable, or a thing become part of the human?
• What is the role of system thinking and practice in dealing with
arrays of WHAT or managing them?
• WHAT and the integration of senses (e.g., touch and smell). How can
WHAT enhance human sensing?
• WHAT vs. WHERE: Physical dimensions of WHAT.

Submission guidelines and procedure/
All submitted papers must be original and should not be under review by
another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines

Authors' guidelines*
Link to the paper submission page:

(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section:
"FS: Beyond Computers: Wearables, Humans, And Things - WHAT!"")

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advice and queries, please contact any of the
guest-editors below and mark the subject as:
/IxD&A FS: Beyond Computers: Wearables, Humans, And Things - WHAT!"/

• what17 [at] hciv [dot] de

IxD&A in figures
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Forthcoming issues:*

• Spring 2019
'Intermediate-level knowledge in Child-Computer Interaction'
Guest editors: Olof Torgersson, Eva Eriksson, Wolmet Barendregt, Tilde
with a focus section on:
'Games for Urban Sustainability'
Guest Editors: Andrea Vesco, Salvatore Di Dio, Bernat Gaston

• Summer 2019
'Indigenous Knowledge and Practices contributing to new approaches in
learning/educational technologies'
Guest Editors: Kasper Rodil, Heike Winschiers-Theophilus, Tutaleni I.
Asino, Tariq Zaman

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