Message posted on 03/12/2018

Deadline extension: Focus section on "Beyond Computers: Wearables, Humans, And Things - WHAT!" - IxD&A Journal

                /Apologize for unintended cross-mailing
<br>
<br>/=========================================================
<br>• Deadline extension: *December 18, 2018
<br>*=========================================================
<br>
<br>Focus section on
<br>*Beyond Computers: Wearables, Humans, And Things - WHAT!*
<br>
<br>to be published at the
<br>/*Interaction Design and Architecture(s) Journal (IxD&A)*/
<br>(ISSN 1826-9745, eISSN 2283-2998)
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<br>CFP: 
<br>http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call39fs
<br>=========================================================
<br>*Guest Editors:*
<br>
---------------------------------------------------------
--
<br>/• Gerrit van der Veer, Vrije Universiteit Amsterdam, The Netherlands
<br>• Achim Ebert, University of Kaiserslautern, Germany
<br>• Nahum Gershon, The MITRE Corporation, USA
<br>• Peter Dannenmann, RheinMain University of Applied Sciences, Germany/
<br>===========================================
<br>*Important dates:*
<br>-----------------------------------------------------------
<br>• Deadline: *December 18, 2018 (extended)*
<br>• Notification to the authors: January 25, 2019
<br>• Camera ready paper: February 15, 2019
<br>• Publication of the special issue: end of February, 2019
<br>
<br>===========================================
<br>*Overview*
<br>-----------------------------------------------------------
<br>Classical research and applications in the field of 
<br>Human-Computer-Interaction focus on the relationships between humans and 
<br>computers as separated objects. However, in recent times, sensors, 
<br>chips, or computing devices in general changed their physical location 
<br>and became much more embedded and immersive. They became wearables and 
<br>they even moved onto the skin (skinnables) and  into the  human  body  
<br>(implantables). In this focus section we would like to elaborate how 
<br>this revolution may affect the way we look at the relationships among 
<br>humans and between humans, human elements and computing devices. 
<br>Moreover, we want to discuss new ideas what should be done to improve 
<br>these interactions and “entanglements” and what can be done to 
<br>understand them better.
<br>This focus section is intended to provide a platform for sharing and 
<br>creating new ideas about the relationships among humans, technology  
<br>embedded  in  the  environment  (networked  or  not), and  humans whose  
<br>physical,  physiological  or/and  mental capabilities  are  extended  
<br>and/or  modified by technology. Given these extended realities, the 
<br>interface as we have known it and even the practical meaning of the word 
<br>“interaction” have changed. This focus section wants to provide a stage 
<br>to propose new methods for interaction,  engagement,  and  
<br>relationships  between technology, humans, “modified” humans and the new 
<br>reality.
<br>We encourage researchers and practitioners to share their ideas and 
<br>experience for these  new  realities  of interaction,  engagement, and  
<br>interface  mechanisms  with  the community.  Researchers  and 
<br>practitioners  from  the  areas  of  the  Internet  of  things (IoT), 
<br>wearables, implantables, skinnables, and embedded computing are in 
<br>particular encouraged to submit papers describing their work in these 
<br>mentioned areas.
<br>
<br>-----------------------------------------------------------
<br>*Topics of Interest*
<br>-----------------------------------------------------------
<br>
<br>Topics we want to cover in this focus section include but are not 
<br>limited to the following topics:
<br>• Commercial wearables, skinnables and implantables vs. medical grade 
<br>devices. Which added value do these devices give?
<br>• Possibilities of relationships among WHAT - e.g., interaction and 
<br>symbiosis. Can we see a taxonomy of relationships with and within WHAT?
<br>• Holistic views: When does a group of WHAT become a team, group of 
<br>organisms, or agents?
<br>• What makes a device smart? Which domains are covered or affected by a 
<br>device’s smartness?
<br>• When does a wearable, an implantable, or a thing become part of the human?
<br>• What is the role of system thinking and practice in dealing with 
<br>arrays of WHAT or managing them?
<br>• WHAT and the integration of senses (e.g., touch and smell). How can 
<br>WHAT enhance human sensing?
<br>• WHAT vs. WHERE: Physical dimensions of WHAT.
<br>
<br>===========================================
<br>/*Submission guidelines and procedure*/
<br>----------------------------------------------------------
<br>All submitted papers must be original and should not be under review by 
<br>another publication.
<br>The manuscripts should be submitted either in .doc or in .rtf format.
<br>All papers will be blindly peer-reviewed by at least two reviewers.
<br>Authors are invited to submit 8-20 pages paper (including authors' 
<br>information, abstract, all tables, figures, references, etc.).
<br>The paper should be written according to the IxD&A authors' guidelines
<br>->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7 
<br>
<br>
<br>==========================================================
<br>*Authors' guidelines*
<br>----------------------------------------------------------
<br>Link to the paper submission page:
<br>http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login 
<br>
<br>(Please upload all submissions using the Submission page. 
<br>When submitting the paper, please, choose the section:
<br>"FS: Beyond Computers: Wearables, Humans, And Things - WHAT!"")
<br>
<br>More information on the submission procedure and on the characteristics
<br>of the paper format can be found on the website of the IxD&A Journal
<br>where information on the copyright policy and responsibility of authors,
<br>publication ethics and malpractice are published.
<br>
<br>For scientific advice and queries, please contact any of the 
<br>guest-editors below and mark the subject as:
<br>/IxD&A FS: Beyond Computers: Wearables, Humans, And Things - WHAT!"/
<br>
<br>• what17 [at] hciv [dot] de
<br>
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<br>* Forthcoming issues:*
<br>http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
<br>
<br>
<br>• Spring 2019
<br>'Intermediate-level knowledge in Child-Computer Interaction'
<br>Guest editors: Olof Torgersson, Eva Eriksson, Wolmet Barendregt, Tilde 
<br>Bekker
<br>with a focus section on:
<br>'Games for Urban Sustainability'
<br>Guest Editors: Andrea Vesco, Salvatore Di Dio, Bernat Gaston
<br>
<br>• Summer 2019
<br>'Indigenous Knowledge and Practices contributing to new approaches in 
<br>learning/educational technologies'
<br>Guest Editors: Kasper Rodil, Heike Winschiers-Theophilus, Tutaleni I. 
<br>Asino, Tariq Zaman
<br>
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