Message posted on 29/06/2018
CfPs: International Conference "From Transmissive to Transformative Pedagogies: Digital Technologies for Fostering 21st Century Competencies" TECH2018 | 15-17 Nov, Visakhapatnam, Andhra Pradesh, India
*From Transmissive to Transformative Pedagogies: Digital Technologies for <br>Fostering 21st Century Competencies (TECH2018)* <br> <br> <br>15-17 November 2018 <br> <br> <br>Visakhapatnam, Andhra Pradesh, India <br> <br> <br>TECH 2018, UNESCO MGIEP's international conference, aims to showcase the <br>role of games and digital learning in enabling a shift from “transmissive <br>pedagogies” to “transformative pedagogies” to create peaceful and <br>sustainable societies. <br> <br> <br> <br> <br> <br>*Concept Note* <br> <br>About UNESCO MGIEP: The Mahatma Gandhi Institute of Education for Peace and <br>Sustainable Development (MGIEP) is UNESCO’s category 1 Research Institute <br>that focuses on Sustainable Development Goal (SDG) 4.7 towards education <br>for building peaceful and sustainable societies across the world. In line <br>with its vision of ‘Transforming Education for Humanity’, the Institute <br>employs the whole-brain approach to education, with programmes that are <br>designed to mainstream SEL in education systems, innovate digital <br>pedagogies and to put youth as global citizens at the centre of the 2030 <br>agenda for Sustainable Development. <br> <br>About the Conference: Building on the success of TECH 2017, UNESCO MGIEP <br>will organise TECH 2018 to delve into the role of digital technologies in <br>enabling a shift from “transmissive pedagogies” to “transformative <br>pedagogies” to create more peaceful and sustainable societies. TECH 2018 <br>aims at drawing a blueprint for harnessing pedagogical possibilities opened <br>up by digital technologies, in order to contribute to enabling a <br>revolutionary shift in education from individual content acquisition to <br>collaborative intelligence. <br> <br> <br> <br>*Conference Objectives:* TECH 2018 aims to: <br> <br> <br> 1. Provide a platform for dialogue and capacity building across gaming, <br> digital pedagogy and education stakeholders, including students, teachers <br> and young people; <br> 2. Showcase and demonstrate pedagogical possibilities opened up by <br> gaming and digital technologies in enabling learners to develop 21st <br> century skills and competencies to shape peaceful and sustainable <br>societies; <br> 3. Critically reflect upon and articulate institutional and ethical <br> implications of embracing digital solutions to education. <br> <br> <br> <br>*Conference Themes* <br> <br>*Theme 1: Transformative Gaming and Digital Pedagogies for SEL * <br> <br>The need for individuals, resilient and adaptive to rapidly changing <br>environments, is the order of the day. The need for building not only <br>intellectual intelligence but also emotional intelligence has never been <br>greater. Recent research increasingly demonstrates what supporters of SEL <br>have long advocated that students need to be “socially aware” and <br>“emotionally-connected” for them to learn and for societies to flourish. <br>In <br>recent years, it has been demonstrated that SEL skills such as empathy, <br>mindfulness and compassion can be explicitly taught and learned. Indeed, <br>research suggests that SEL skills impact positively both academic <br>performance and behavioural outcomes. UNESCO MGIEP promotes the idea that <br>building both emotional and intellectual intelligence is key to achieving <br>peaceful and sustainable societies and this can be delivered to all <br>learners through the use of innovative technologies. Participants are <br>invited to: Present the research evidence for SEL delivered directly or <br>indirectly through transformative gaming and digital pedagogies, which have <br>implications for achieving SDG 4.7; Showcase good practices in curricula <br>for building social and emotional skills through gaming and digital <br>learning tools and methodologies; Provide hands-on training to educators <br>and youth to develop and employ innovative gaming and digital technologies <br>to directly or indirectly deliver SEL experiences that promote values of <br>peace, global citizenship and sustainable development. <br> <br> <br> <br>*Theme 2: Beyond Four Walls of the Classroom* <br> <br>Rather than embracing everything digital, participants are invited to <br>explore how digital technologies can overcome constraints imposed by highly <br>institutionalised features of modern schooling, including assessment of <br>learning as memory of textbook knowledge. Experts and practitioners of <br>education for sustainable development (ESD), global citizenship education <br>(GCED), global learning, peace education and education in general are <br>invited to examine, together with ed-tech stakeholders, the role of digital <br>technologies in whole-school approaches and other holistic efforts to build <br>a culture of peace and sustainability at the school and community levels. <br> <br>Participants are invited to: Explore the role of games and digital learning <br>in teaching and assessment of knowledge, skills, values and attitudes <br>associated with SDG 4.7; Highlight the role of digital technologies in <br>problem-based/project-based learning for peace and sustainability; Present <br>good practices on the use of crowdsourcing for promoting education for <br>peace and sustainable development; Present pedagogical possibilities opened <br>up by digital games, Virtual Reality (VR), Augmented Reality (AR), or Mixed <br>Reality (MR) in formal or non-formal ESD and GCED, or in both. <br> <br> <br> <br>*Theme 3: Transformative Gaming and Digital Pedagogiesfor STEM+* <br> <br>Core subjects such as Mathematics, Science, and Languages often occupy a <br>privileged place in the school curriculum in terms of time allocation and <br>mandatory and examinable status. These subjects are usually taken seriously <br>by students, parents, teachers and policymakers alike as they are assumed <br>to enhance economic competitiveness—both at the individual and national <br>levels. In fact, many digital learning management systems focus on <br>delivering content on Mathematics, Science and English. Given the status of <br>these subjects, it is important to understand: What do transformative <br>digital pedagogies for STEM+ subjects look like? How can digital <br>technologies contribute to building problem solving and creative, critical <br>and systemic thinking skills? How can they facilitate issue-based or <br>thematic approaches in the teaching of core subjects? How can they combine <br>learning of the content prescribed by the curriculum with creative <br>expressions? How can new, innovative and fun ways be used through games and <br>digital learning for assessment of knowledge? <br> <br>Participants are invited to: Present cases of Mathematics, Science or <br>Language Education delivered through transformative digital pedagogies, <br>which has particular implications for building problem solving and critical <br>thinking skills; Showcase good practices in digitally mediated pedagogies <br>for building literacy and numeracy along with curiosity, creativity and <br>critical thinking skills; Provide hands-on training to educators and youth <br>to develop and employ innovative technologies to deliver STEM+ education <br>experiences that promote values of peace, global citizenship and <br>sustainable development; Demonstrate the use of digital games for learning <br>and assessment in the STEM+ field; Showcase digital pedagogical innovations <br>for children with “Difference Learning” (dyslexia, dyscalculia, dyspraxia <br>and dysgraphia). <br> <br> <br> <br>*Theme 4: Artificial Intelligence and the Future of Education* <br> <br>Artificial Intelligence (AI) has caught the imagination of the world and <br>has been gaining popularity in the business sector. To date, the use of AI <br>in education has been limited and at times contested; most arguments <br>against it centre on how it will make teachers redundant and learning more <br>automated than it is currently. Rather than replacing teachers and making <br>learning impersonal, AI could take learning to a completely new level. It <br>could instantly generate an astounding amount of information, curate <br>supplementary learning resources to meet individual student interests and <br>needs, provide teachers with a virtual teaching assistant, and allow <br>students to connect with peer learners as well as a virtual peer or tutor <br>wherever and whenever needed. In the classroom, this could increase <br>valuable time for more teacher-student and student-student interaction and <br>more engaging and immersive learning experiences. The collective wisdom of <br>teachers and students could be garnered to expand the realm of <br>possibilities for education. What are the implications of AI for the future <br>of education? UNESCO MGIEP embraces the need for education to prepare <br>learners for the world profoundly changed by new frontiers in AI. <br> <br>Participants are invited to: Critically reflect upon the profound impact AI <br>could have on how education and training is organised, including the <br>automation of not only low-skill or routine tasks but also high-skill and <br>cognitive tasks; the redefinition of 21st century skills; and the <br>reinvention of the meaning of human existence and well-being; Share ideas <br>on if and how we can or should embed the principles and values of peace and <br>sustainable development in AI; Present innovative ideas on the use of AI as <br>part of Learning Management Systems(LMS); Present AI options for <br>assessments and analytics to guide learning; Showcase the use of AI in <br>harvesting data from existing data sources such as the UNESCO Institute of <br>Statistics database among others. <br> <br> <br> <br>*Theme 5: The Institutional Framework for Application of Digital <br>Technologies in Education: Towards Surveillance or Collaborative <br>Intelligence?* <br> <br>Learning Analytics, enabled by increasingly sophisticated data collection <br>and information retrieval techniques, holds a great promise for optimising <br>learning. At the same time, it raises concerns about privacy and data <br>protection that need to be addressed by normative frameworks and policy <br>guidelines. A major challenge concerns the ethical implications of data <br>surveillance. Digital technologies are making personalised learning more <br>practical and opening up a myriad of pedagogical possibilities. They are, <br>however, also enhancing the capacity of governments, companies and <br>individuals to undertake surveillance, which may violate or abuse human <br>rights, in particular the right to privacy. In addition to privacy, data <br>protection and surveillance issues, the use of digital media to transform <br>information to knowledge and then to intelligence also raises issues <br>related to intellectual property rights and the ownership of intelligence. <br>The question of what constitutes a private good and a public social good is <br>critical in determining how education systems evolve in the future. <br>Participants are invited to: Present efforts to improve national laws and <br>practices with respect to surveillance issues in a digital age, including <br>preventative measures, sanction and remedies; Present ideas to prevent the <br>private sector from committing violations and abuses of the right to <br>privacy; Discuss moral and policy issues surrounding student privacy raised <br>by learning analytics. <br> <br> <br> <br>Still can’t find a match for your idea in any of the above <br>topics..….It’s <br>not the end…go ahead and share your story and challenge us! <br> <br> <br> <br>*Conference Formats: *The main formats of the conference are: <br> <br> <br> - Keynotes (Plenary, by invitation only) <br> - Catalytic Panels and Debates (by invitation only) <br> - Breakout Sessions (Panel Discussion, Workshop or Paper Presentation) <br> - E-Poster Exhibitions <br> - Learning Zone <br> - Maker Space <br> - Mock Classrooms <br> <br>The discussions will be interactive in nature in order to provide <br>participants with an opportunity to dialogue, exchange good practices and <br>establish connections and contacts. A highlight of the conference will be <br>extensive access to academic experts and innovative technologies for <br>transformative pedagogies. Submissions are invited for all sessions listed <br>above. <br> <br> <br> <br>*Application Form * <br> <br> <br> <br>*Conference Website: http://mgiep.tech * <br> <br> <br> <br>*Further Details * <br>_______________________________________________ <br>EASST's Eurograd mailing list <br>Eurograd (at) lists.easst.net <br>Unsubscribe or edit subscription options: http://lists.easst.net/listinfo.cgi/eurograd-easst.net <br> <br>Meet us via https://twitter.com/STSeasst <br> <br>Report abuses of this list to Eurograd-owner@lists.easst.netview formatted text
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